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PlayStation Vita








Just moments ago during our 2011 E3 press conference we proudly unveiled an incredible 2011 software lineup and amazing new PS3 peripherals, and also shed new light on our highly anticipated handheld gaming device, officially named PlayStation Vita (PS Vita). “Vita,” which means “Life” in Latin, was chosen as the name for our next-generation portable entertainment system because it enables a revolutionary combination of rich gaming and social connectivity within a real world context.

By blurring the lines between interactive entertainment and reality, our goal was to design a device that offered a revolutionary combination of rich gaming capabilities and social connectivity, bringing users closer to each other and closer to their gaming experiences wherever they are. Connectivity was a key objective and our goal was to create experiences and content that would challenge the traditional notions of gaming. It was vital to make a device that was an extension of a user’s entertainment world, no matter where one would go.

Successively launching in the global market for $249 starting the end of this year, PS Vita incorporates a beautiful 5-inch multi-touch organic light emitting diode (OLED) as the front display and a unique multi-touch pad on the rear. Two analog sticks enable a wider range of game genres. Together with the front touch screen and the rear touch pad, PS Vita offers new gameplay, enabling entirely new experiences.

We know you’ve been closely following all of the news since we announced the product in January. With mobile connectivity playing a huge role in PS Vita’s interactive experience, we know many of you have been wondering what carrier will be helping us bring you closer to other users and closer to your gaming experiences on the go. Today, we proudly announced a partnership with AT&T, which powers the nation’s fastest mobile broadband network, who will serve as the exclusive service provider for PS Vita in the United States. By having both Wi-Fi and 3G/Wi-Fi models available, PS Vita will enable infinite possibilities for you to “encounter,” “connect,” “discover,” “share” and “play” with your friends wherever they are.

The excitement doesn’t stop there. We believe that 2011 will be a defining year as we usher in a new era of portable gaming. With the official North American unveiling of PlayStation Vita also comes the introduction of an extensive line-up of software for the platform. PS Vita’s launch lineup is a force to be reckoned with, featuring exciting and attractive new titles from SCE Worldwide Studios, including UNCHARTED: Golden Abyss, LittleBigPlanet, and Ruin (working title), which utilize PS Vita’s groundbreaking technology to make unprecedented immersive, interactive and social game play available on-the-go. In addition, titles such as Little Deviants, Hot Shots Golf, Reality Fighter, Hustle Kings, ModNation Racers, Wipeout, Super Stardust Delta and a broad range of third-party game developers and publishers make use of PS Vita’s unique feature set. We can let all of you know that the biggest and best 1st and 3rd party gaming franchises will be coming to PS Vita.

Further enhancing your entertainment experience are new PS Vita features, such as “LiveArea,” an interactive space for each PS Vita software title that allows you to access the latest game information through PlayStation Network; “near,” a pre-installed application that lets you see what other PS Vita users in the vicinity are playing; “Party,” which lets you voice chat or text chat while playing games or using the Internet browser; and “Welcome Park,” a tutorial application designed specifically to guide you through PS Vita’s new user interface.


2011 is sure to be an epic year for us here at PlayStation. We’re always looking for ways to create compelling experiences for all of you and we’re very excited to bring you unparalleled gaming experiences with PS Vita. Let us know your thoughts and looking forward to having you try out PS Vita for yourselves!

fitur dari PlayStation Vita:

  • Tampilan grafis setingkat PS3
  • Dual analog stick
  • Layar sentuh kapasitif OLED 5 inch
  • Rear-multitouch pad
  • Prosesor ARM Cortex - A9 (4 core)
  • 3G, Wifi, Bluetooth, GPS
  • Dual kamera
  • Kemampuan jejaring sosial
  • Game disimpan dalam memori flash


Nintendo Wii U




Game changer?
It was easily the most newsworthy and creative offering at E3 yet, surpassing the news from yesterday's Microsoft and Sony briefings. And even though there were few specifics about the console for the public, Nintendo partners lined up to rave about it for the company's presentation.

The chief executive of Electronic Arts, John Riccitiello, joined Nintendo executives on stage--the first time he's done that at E3, he noted.



"What brings us together today is a breakthrough in our relationship based on a stunning new breakthrough in game play," Riccitiello said.

He envisions gamers using the Wii U to call plays in football on the small controller while playing the game itself on the larger TV screen. And he expects to use the online features to let EA gamers connect to online content and extend their play to social networks.

In April, Nintendo announced plans for the new console. The company put out a three-paragraph statement, offering few details.

Money matters
Much is riding on Nintendo's new hardware. The game company has suffered financially of late, posting a 29 percent drop in revenue to $12.3 billion in its fiscal year that ended March 31. Earnings slid 66 percent to $946.7 million.

Those problems start with the lagging performance of the Wii. Even though it's the reigning console champ, having sold 86.7 million units worldwide compared to 54 million Xbox 360s and 50.6 million PlayStation 3s, according to independent analyst VGChartz.com, the Wii's sales have been in decline.

In the last fiscal year, the once ground-breaking console sold slightly more than 15 million units, down from 20 million sold a year earlier. By comparison, Microsoft's Xbox 360 sales continues to grow year-over-year. Sales of Nintendo's DS handheld slid to 17 million units, down from 27 million.

And Nintendo doesn't expect improvement this current fiscal year. The company has said it expects to sell 13 million Wii units and 11 million DS units worldwide in the period.

Even its newest hardware, the 3DS, a handheld that offers 3D images without the need for special glasses, has underperformed. Nintendo missed its target of selling 4 million 3DS units in the last fiscal year, selling just 3.6 million devices.

Last week, Nintendo announced plans to update the software running the 3DS on June 6. The upgrade includes a new Web browser and Nintendo's eShop content-downloading service.

At the briefing, Nintendo of America President Reggie Fils-Aime showed a handful of new titles for the 3DS including Nintendo mainstay Mario Kart.

"It's a game you've enjoyed for years, but it's a tricked-out version you haven't seen before," said Fils-Aime.

Nintendo will also offer Luigi's Mansion and Kid Icarus games on the 3DS as well.